Proof-of-concept gameplay!

Player object now has all of its physics behaviours working across the network.

Physics running over the network! Woohoo!

Day 3: Network and physics engine updates are integrated. Game objects now have a (somewhat broken) presence in the physics engine.

Day two of my series of mini-DevLogs. Today I get an instance of the physics engine running inside of a network session.

First episode in this week’s series of mini DevLogs. Follow along as I integrate my networking and physics prototypes into something that hopefully ends up resembling a game.

Remember that amazing new design direction I had come up with for Stick Ninjas, which I announced excitedly last episode?

I finally figured out what the core mechanic of Stick Ninjas is going to be.