Andrew Russell

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Another Sprite

Posted Saturday 28 August 2010 to Captain Stretchy-Arms | Comments Off on Another Sprite

Unarticulated

Posted Wednesday 25 August 2010 to Captain Stretchy-Arms | Comments Off on Unarticulated

Text

Posted Sunday 22 August 2010 to Portability (and Cat Girls!) | Comments Off on Text

Progress!

Posted Thursday 19 August 2010 to Portability (and Cat Girls!) | Comments Off on Progress!

Silverlight Black Triangle

Posted Friday 13 August 2010 to Portability (and Cat Girls!) | Comments Off on Silverlight Black Triangle

Frickin’ Laser Beams

Posted Saturday 7 August 2010 to Captain Stretchy-Arms | 1 Comment on Frickin’ Laser Beams

Started on CSA Design

Posted Tuesday 27 July 2010 to Captain Stretchy-Arms | Comments Off on Started on CSA Design

Adding Girders

Posted Friday 23 July 2010 to Captain Stretchy-Arms | Comments Off on Adding Girders

New Blocks

Posted Sunday 18 July 2010 to Captain Stretchy-Arms | Comments Off on New Blocks

Art Week Begins

Posted Wednesday 14 July 2010 to Captain Stretchy-Arms | Comments Off on Art Week Begins
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Games by Andrew Russell

Hi there! You may be wondering why it says “Games by Andrew Russell”.

I used to make computer games. But now I make music software. Check it out!

And please forgive past-Andrew for making this section header a hard-coded static image. The web was a very different place, back when I made this template.

Andrew Russell's Blog

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Recent Posts

  • Introducing Dual CV Source
  • Double Dry/Wet Update
  • Non-Standard Routing Detected
  • Making Rack Extensions for Reason
  • GameDev Coaching and FNA Template
  • RCRU:U #16 – Combat AI (Series Finale)
  • More is Less
  • RCRU:U #15: Navigation – Local Obstacle Avoidance
  • RCRU:U #14: Navigation – Edge Distances
  • RCRU:U #13: Navigation – Driving and Edge Clipping
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