Archive: August 2012

Someone has asked me to transcribe these DevLogs, so I’m going to be doing that this week. I’ve been working on my physics engine platforming stuff and I’ve been working on is my line-rendering code.

In this week’s DevLog, I take a look at my 2009 game Dark, from which I’ll be stealing the platformer-on-a-physics-engine mechanics, and eventually the level editor, for Stick Ninjas.

I spent most of this week working on a GUI system for the network graphing utility. And then I deleted it.

This week I’m in the middle of a bunch of different things. And I’m getting sick and losing my voice.

Archive for August 2012