Stick Ninjas DevLog 18: Replicated Events
Posted Wednesday 24 October 2012 to Stick Ninjas | 3 Comments on Stick Ninjas DevLog 18: Replicated Events
A very quick episode this week where I talk about replicated events (like explosions).
A very quick episode this week where I talk about replicated events (like explosions).
Today I show off the now-working “slow prediction” that I originally described last episode. Also, for the first time, two players running around at the same time!
This week I takeĀ a look at the initial work on predicting projectiles on the client.