A couple of quick announcements. First of all, I have a second YouTube channel where I do coding things. So far there is a series called “GameDev Coaching” where I sit down with Daniel Crenna (producer and fellow programmer on River City Ransom: Underground).

Daniel asked me to show him how to do the kind of game-engine programming that I did on RCRU, and has been kind enough to allow those sessions to be shared on YouTube so other people can also benefit from them.

The second announcement is that I have my first open source project up on GitHub: FNA Template.

It’s a simple, cross-platform template for making FNA¬†games (FNA is an excellent XNA reimplementation). It is the same codebase that we’re using in the GameDev Coaching series, if you want to follow along.