GameDev Coaching and FNA Template
A couple of quick announcements. First of all, I have a second YouTube channel where I do coding things. So far there is a series called “GameDev Coaching” where I sit down with Daniel Crenna (producer and fellow programmer on River City Ransom: Underground).
Daniel asked me to show him how to do the kind of game-engine programming that I did on RCRU, and has been kind enough to allow those sessions to be shared on YouTube so other people can also benefit from them.
The second announcement is that I have my first open source project up on GitHub: FNA Template.
It’s a simple, cross-platform template for making FNA games (FNA is an excellent XNA reimplementation). It is the same codebase that we’re using in the GameDev Coaching series, if you want to follow along.