Archive: September 2012

Quick episode this week. I’ve re-done the player physics stuff, turning the player from a diamond into a hovering rectangle.

Do I sound tired this week? I discuss Indie Game: The Movie and revisit Steam Greenlight. Then I show off some visualisation tools and rendering technology I’ve been working on – instead of the game itself, because I’m tired.

In this week’s episode I talk about Steam Greenlight, more about my productivity, why my old wall-jumping code feels better, and getting prediction working in the physics engine.

Archive for September 2012