In this episode of River City Ransom: Underground: Underground I demonstrate our “Move Replacement” feature that lets us have responsive move input, while not requiring frame-perfect accuracy from players.
A couple of weeks ago, we released a video showing off some of the combos our backers have put together.
My second technical DevLog for River City Ransom: Underground.
I’ve been helping the folks over at Conatus Creative with River City Ransom: Underground.
I’ve shut down the Kickstarter campaign due to poor performance.