Dark

Available now for Xbox 360 and PC | Reviews

“One of the best XBL Indies I’ve played”
“For once an artsy game that lives up to the whole ‘game’ thing”
“No game on [XBLIG] has really lived up to the Indie mentality … Until Dark came out”
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Here is a short video of the new ragdoll-based animation for the Captain:

I might give him another art pass. But I think I will do Baron von Badass and the opening cutscene first. Then I can make sure everything fits together nicely.

I’m rather happy now, because that is the last critical piece of functionality done. From this point on everything is just polish :)

(Edit: … and porting, and anything else I’ve forgotten.)

Bigger and more cartoony.

He’s also articulated. At the moment his pose is based on velocity which gives a fairly unsatisfying animation. I might try a ragdoll later.

I’ve been working on a test sprite for Captain Stretchy-Arms:

If you think he looks ridiculous here, you should see him in motion. I think I am going to need to articulate him.

Just polishing off my XNA-to-Silverlight compatibility layer by adding text support:

Press space to make it even sillier.

You can download the XNA version here. I’ve added support for my debug overlay to the XNA version, and stubbed it out on Silverlight (so the same code compiles, but does nothing).

I think this is more-or-less “done” – so this is the final instalment of the cat girls for now. I am starting to get sick of messing with Silverlight, and it will be a nice change to get back to working directly on Captain Stretchy-Arms.

You may see yet more spinning cat girls that cycle colour when you press Space and the most ridiculous UI invented by man. I see Progress!

And here’s the XNA version.

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