This week I take a look at the initial work on predicting projectiles on the client.

A lot of this prediction stuff is best described as “wibbly-wobbly timey-wimey”. If you’re more of a visual person, like I am, this diagram might be useful if my description in the video was confusing (click to enlarge):


Petr Abdulin

5:54 pm, Wednesday 3 October 2012

Well, it all sounds incredibly complex, and, most probably, is. One more confirmation that network game programming is really hard. Great job!

Joakim W

5:25 am, Thursday 4 October 2012

It certainly seems tricky. Anyways, just wanted to say that the game/concept looks great so far and that you are doing a great job! Hope everything turns out well for you, I’ll definitely buy the game the second it’s released 🙂

Andrew Russell

9:25 pm, Thursday 4 October 2012

Thanks Petr, Joakim 🙂