Stick Ninjas DevLog 17: Slow Prediction
Posted Tuesday 16 October 2012 to Stick Ninjas | 2 Comments on Stick Ninjas DevLog 17: Slow Prediction
Today I show off the now-working “slow prediction” that I originally described last episode. Also, for the first time, two players running around at the same time!
Also my Microsoft MVP Award has been renewed for 2012. I took a photo of my trophy-thinggy last year.
And Stick Ninjas now has a forum! Visit the Stick Ninjas Forum here.
Comments
Petr Abdulin
Have read your articles about future of XNA (this one http://andrewrussell.net/2011/11/predictions-on-xna-in-windows-8/ and the one referenced in it) I’m curious about why did you choose XNA as a platform to develop the game. Can you share a bit of rationale about this decision?
P.S. Congrats on MVP! š
Andrew Russell
Mostly because I have loads of experience working with XNA. I developed ExEn, so I’m well placed to port to any platform if I need to in the future (either through ExEn or directly). But an XNA game is easy to get working immediately, so I can get that selling first, and worry about other platforms later.
Not to mention that XNA is still really, really good at what it does.
Also, I haven’t actually written that much XNA-specific code yet in Stick Ninjas (ignoring maths classes, which I can get from ExEn). So really what I am strongly endorsing here is C#. I would hate to have to go back to C++, that would be hellish.
And: Thanks š Also good to see discussion in the forum!