Stick Ninjas DevLog 19: Lag Compensation
Posted Wednesday 7 November 2012 to Stick Ninjas | Comments Off on Stick Ninjas DevLog 19: Lag Compensation
In this video I show off some of the features from the last two episodes, in the graphing tool (replicated events and slow prediction).
Then I take a look at backwards reconciliation (lag compensation) for handling the hit-tests of an instant-hit weapon.