RCRU Technical DevLog #2
My second technical DevLog for River City Ransom: Underground.
In this episode, I talk about the algorithm that underlies the networking in RCRU.
Unlike Stick Ninjas, which uses the kind of networking system you’d see in a first-person shooter, RCRU has a P2P system. It is similar to lock-step networking – but instead of having to wait to receive inputs, it can just go ahead and guess those inputs, and then rollback and recalculate if it guessed incorrectly.