In this week’s DevLog, I take a look at my 2009 game Dark, from which I’ll be stealing the platformer-on-a-physics-engine mechanics, and eventually the level editor, for Stick Ninjas.

I spent most of this week working on a GUI system for the network graphing utility. And then I deleted it.

This week I’m in the middle of a bunch of different things. And I’m getting sick and losing my voice.