Quick episode this week. I’ve re-done the player physics stuff, turning the player from a diamond into a hovering rectangle.
No episode next week. But I’ll be back the week after that!
How do you stop the player from snapping up edges like at 2:12?
I’ll either animate it, or add a ledge-grab action. Or both.
Dark: Available now for Xbox 360 and PC | Video | Reviews
Light Blocks: Available from the App Store | Play Online Now