Ok, it’s my fault for having some unclear communication when people were seeking clarity. My bad.
In my last post I put up a table of ExEn Features on Silverlight. I thought it was rather good. It made it very clear exactly what I had implemented and what SilverSprite hadn’t. As well as making it clear what was removed in ExEn.
I had also left myself some wiggle room by listing features that I “maybe” implementing (big mistake), which I soon changed to features I would be implementing “as requested” (slight improvement).
The reason for this is that I don’t have time to guarantee implementing so many rarely-used features, particularly if no one is going to be using them. But at the same time I do not want to say that I won’t implement them.
But this is too vague, I agree. So here is exactly how it will work:
If you have immediate pre-release access to ExEn (contribute more than $100), and you send me a polite email during development and explain how your game uses a particular “as requested” feature, I will implement that feature for you. In return, your assistance by testing it in your game is appreciated.
For the later pre-release access ($50 or more) I will do my best to implement your requests as time permits.
Outside of development, if you have ExEn Support (contribute more than $200), I will implement a feature from that list as one of your support issues, any time during your year of support.
I may also implement these features if I just happen to feel like it, or I get a lot of feedback from a wide section of the community.
You can consider this a more specific version of “feedback about the development direction” that I mentioned in the ExEn proposal video. (Although that is certainly not limited to only these features!)
The big, expensive “Feature Request” contribution ($2000) will get you a much bigger feature than any of these, including anything marked as “No”.
Of course I have not done up the feature table for iOS yet (and I may not, these tables are a lot of work!), so there are no features for iOS explicitly listed as “as requested”. But the same general principal applies.
I hope I have cleared that up.
(Additionally: I have updated the Silverlight table to indicate a few features that are available in ExEn on iOS, even though they are not available, and generally marked “as requested”, on Silverlight.)