At the moment I am spending a lot of time waiting for things to happen to get my Apple App Store account set up so I can submit my block game. So while I wait, here’s the finished-unless-I-change-something version, with music and tighter graphics:
While I wait I’ve branched off my interoperability framework and am fixing up a few things based on the lessons learned making the block game.
One of those fixes has already been folded back into the block game – that is I’ve reduced the graphics memory footprint from 100MB to about 15MB. Unfortunately I can’t tell the exact amount because there’s a bug in Silverlight which makes the reported memory usage constantly decrease until I’m eventually using a negative amount of memory!
Other fixes will become useful when I port Captain Stretchy-Arms across.