Just polishing off my XNA-to-Silverlight compatibility layer by adding text support:
Press space to make it even sillier.
You can download the XNA version here. I’ve added support for my debug overlay to the XNA version, and stubbed it out on Silverlight (so the same code compiles, but does nothing).
I think this is more-or-less “done” – so this is the final instalment of the cat girls for now. I am starting to get sick of messing with Silverlight, and it will be a nice change to get back to working directly on Captain Stretchy-Arms.